Texture any STL,
instantly.
Drop an STL, click a flat face or curved surface, pick a seamless texture, set the depth. Export a watertight STL ready for your slicer.
Hides ugly layer lines. A subtle surface texture breaks up the visible banding on FDM prints, turning flat walls into a polished, intentional finish.
Hides layer lines on FDM prints
A light surface pattern masks the visible banding from your printer's layer height. Flat walls stop looking "3D-printed" and start looking like an intentional, finished product — no sanding, no post-processing.
Flat or curved — click anywhere
Pick any face directly in the 3D viewer: flat panels, spheres, fillets, organic shapes. The texture wraps the surface cleanly with no visible seam.
20+ seamless textures
Geometric, organic, woven, diamond plate and more — or upload your own PNG or SVG. All patterns tile seamlessly with no visible edges.
100% in your browser
No server, no account, no uploads. Your STL file never leaves your device. Everything runs as local JavaScript — works offline too.
Watertight STL output
The exported STL is solid and print-ready. Compatible with Bambu Studio, PrusaSlicer, Cura, and all major slicers.
Common questions
Does adding a texture really hide 3D-printer layer lines?▾
Does my STL file get uploaded anywhere?▾
What does the Depth setting control?▾
What is Tile scale?▾
Can I apply texture to more than one face?▾
Are there any handy shortcuts?▾
- Double-click a face to instantly apply the currently selected texture — no need to hit Apply.
- Ctrl+Click on faces to add them to the current selection (Cmd on Mac).
- Esc clears the current face selection.
- Ctrl+Z undoes the last texture apply (Cmd+Z on Mac).
- Click the rotate pin that appears on each selected flat face to rotate the texture preview by 90° steps. Each face has its own pin, so you can rotate textures independently per face. Repeated clicks cycle 0° → 90° → 180° → 270° → 0°. The baked result matches exactly what you see in the preview.
- Double-click any slider (Depth, Tile scale, Brush size) to reset it to its default value.
- Right-drag in the 3D viewer pans the camera; scroll zooms.
- The view cube in the top-right of the viewer snaps to standard orthographic views.